WARRIOR GUIDE

Basic Pre-Master Information
Warriors are one of the basher paths of Temuair. Warriors are generally stronger than monks in raw power, due to having more assails, but monks deal more power through skills than a warrior. Warriors do well hunting in most hunting grounds and are good grouped with a priest and/or wizard. Warriors get the most armors in the game, they are they only path that gets armor at Insight 26, 56 and 86, also warriors get many shields, and they ability to wield Two-Handed Swords. Warriors have a special fighting area for warriors only called 'Pit Fights' where warriors can challenge others around their insight. Pure warriors have many special skills that can be learned at the Warrior Training Grounds. For warriors the most difficult time to overcome is the Insights 80-99. When building your warrior you will most likely want to add your 25-35 con early on to give you the best HP as you level up.
Skills
Name Icon Str Int Wis Con Dex Skill Requirement Other Requirements Location
Ao Beag Suain 31 9 9 25 13 Rescue [Lv:60] 5000 Coins Mileth Rogue
Armor Lore 3 15 8 6 3 none Leather Greaves
1000 Coins
Suomi Rogue
Assault 5 3 3 9 4 Assail [Lv:1] Centipede's Gland
500 Coins
Mileth Fighter
Beag Suain 23 13 13 13 33 Rescue [Lv:70] Goblin's Skull
Wolf's Teeth
Scorpion's Sting
12000 Coins
Suomi Rogue
Clobber 9 3 3 5 4 Assail [Lv:10] Mantis's Eye
1000 Coins
Mileth Fighter
Combat Senses 3 3 3 15 8 none Hobgoblin's Skull
10000 Coins
Warrior Training Grounds
Crasher 50 10 10 28 20 Wallop [Lv:20] Stilla
Battle Sword
100000 Coins
Suomi Fighter
Long Strike 55 10 10 35 15 Wallop [Lv:20] Good 2-Handed Claidmore
100000 Coins
Warrior Training Grounds
Melee Lore 3 11 8 3 3 Assail [Lv:10] 5000 Coins Mileth Rogue
Mend Weapon 4 5 3 3 9 none Good Claidheamh
2500 Coins
Abel Armory
Missle Lore 8 18 8 8 18 none Center Secret
2000 Coins
Suomi Rogue
Rescue 8 4 4 5 4 Assail [Lv:10] 1000 Coins Mileth Rogue
Tailor 15 8 3 3 10 none Shirt
Blouse
5000 Coins
Abel Tailor
Two-Handed Attack 70 8 8 18 25 Wallop [Lv:10] Fine 2-Handed Claidmore
5000 Coins
Suomi Fighter
Wallop 23 7 7 7 13 Clobber [Lv:10] Stilla
Battle Sword
10000 Coins
Suomi Fighter
Wind Blade 6 5 3 5 12 Assail [Lv:20] Bat's Wing
5000 Coins
Mileth Fighter
((Note: Clicking on Skill names will bring up more information about them))
Spells
Name Icon Str Int Wis Con Dex Skill Requirement Other Requirements Location
Insult 20 7 5 20 8 none 1000 Coins Abel Fighter
Spit 12 5 5 3 18 none 1000 Coins Abel Fighter
Taunt 3 5 5 3 5 none Centipede's Gland
5000 Coins
Mileth Fighter
((Note: Clicking on Spell names will bring up more information about them))
Armors
Name

Image

Insight/Sex Weight Value Armor Dura Bonuses Location
Leather Tunic 1 Male 4 950 -11 3000 none Mileth Tailor
Leather Bliaut 1 Female 4 950 -11 3000 none Mileth Tailor
Jupe 11 Male 7 9450 -17 6000 -1Dex Loures Armory
Cuirass 11 Female 7 9450 -17 6000 -1Dex Piet Armory
Lorica 26 Male 15 17950 -24 9000 none Undine Armory
Cotehardie 26 Female 15 17950 -24 9000 none Undine Armory
Kasmanium Armor 41 Male 25 26450 -30 12000 none Piet Armory
Kasmanium Hauberk 41 Female 25 26450 -30 12000 none Piet Armory
Chain Mail 56 Male 30 34950 -36 15000 -2Dex East Woods 15-1
Suplice Blouse 56 Female 30 34950 -36 15000 -2Dex East Woods 15-1
Scarlet Carapace 60 Both 8 40000 -38 16000 none Pentagram Quest
Iplet Mail 71 Male 40 43450 -43 18000 -1Dex Abel Crypt 5-1
Labyrinth Mail 71 Female 40 43450 -43 18000 -1Dex Abel Crypt 5-1
Carnun Plate 80 Both 40 604500 -48 12000 -900Hp, +5Hit, +2Dam, -2Str, -2Dex Nightmare Quest
Platemail 86 Male 50 51950 -49 21000 none Abel Crypt 5-1
Phoenix Mail 86 Female 50 51950 -49 21000 none Abel Crypt 5-1
Hy-brasyl Plate 97 Male 60 60450 -55 24000 none Abel Crypt 10-2
Hy-brasyl Armor 97 Female 60 60450 -55 24000 none Abel Crypt 10-2
((Note: Clicking armor names will bring up armor dyes and information about crafting))
Headgear
Name

Image

Insight Weight Value Armor Dura Bonuses Location
Scarlet Chitin Helm 60 Both 1 9000 -2 16000 none Pentagram Quest
Iplet Helm 71 Male 2 10000 -2 18000 none Abel Crypt 5-1
Labyrinth Helm 71 Female 2 10000 -2 18000 none Abel Crypt 5-1
Carnun Helm 80 Both 5 300000 -6 12000 -100Hp, +1Dam Nightmare Quest
Platemail Helm 86 Male 3 20000 -4 21000 none Abel Crypt 5-1
Phoenix Helm 86 Female 3 20000 -4 21000 none Abel Crypt 5-1
Hy-brasyl Helm 99 Male 4 30000 -6 24000 none Abel Crypt 10-2
Hy-brasyl Helmet 99 Female 4 30000 -6 24000 none Abel Crypt 10-2
Oren Hy-brasyl Helm 99 Male 4 30000 -7 24000 none Eingren Manor
Oren Hy-brasyl Helmet 99 Female 4 30000 -7 24000 none Eingren Manor
Weapons (Warrior-Specific)
Name

Image

Insight Weight Value Damage Dura Bonuses Location
Scimitar 36 10 12000 s30-35
L40-50
10000 +2Hit (1 Handed) Pirate Ship
2 Handed Claidmore 71 45 46500 s140-180
L124-164
60000 -500Mp, -1Int, -1Wis, -3Dex (2 Handed) Black Market, Warrior Training Grounds
Giant Club 75 18 125000 s90-110
L100-116
40000 none (1 Handed) Pirate Ship
2 Handed Emerald Sword 77 50 52969 s124-164
L140-180
66000 -500Mp, -1Int, -1Wis, -3Dex (2 Handed) Warrior Training Grounds
Cutlass 86 18 100000 s90-120
L80-110
40000 none (1 Handed) Pirate Ship
2 Handed Gladius 86 70 64500 s150-210
L134-194
80000 -500Mp, -1Int, -1Wis, -3Dex (2 Handed) Warrior Training Grounds
Hand Axe 90 20 210000 s75-250
L75-250
53000 +1AC, +1Hit (1 Handed) Unknown Depths
2 Handed Kindjal 90 80 61500 s134-194
L150-210
90000 -500Mp, -1Int, -1Wis, -3Dex (2 Handed) Warrior Training Grounds
Giant Stone Axe 93 27 70000 s1-400
L1-400
250000 +2AC, -2Hit (2 Handed) Dropped by Orc Soldier
Chain Mace 95 22 250000 s200-260
L260-290
5000 +1Hit, +1Dam (1 Handed) Pirate Ship
Giant Stone Club 95 29 100000 s1-420
L1-420
300000 +2AC, -2Hit (2 Handed) Dropped by Orc Warrior
Giant Stone Hammer 97 39 200000 s1-450
L1-450
250000 +2AC, -2Hit (2 Handed) Dropped by Orc Guard
Dragon Slayer 97 70 73500 s160-220
L180-240
140000 none (2 Handed) Dropped by Draco
Hy-brasyl Axe 99 30 300000 s234-284
L264-294
1000000 none (2 Handed) Dropped by Carnun Champ
Amber Saber Master 15 350000 s374-604
L404-734
3000000 +550Hp, +2AC, +5Hit, +5Dam, +10% MR (1 Handed) Ore Quest
Astion Axe Master 22 480000 s184-574
L144-594
800000 +5AC, +10Hit, +10Dam, +1Str, +1Wis, +10% MR (1 Handed) Unknown Depths
Dane Axe Master 21 300000 s129-564
L134-555
800000 +5AC, +10Hit, +10Dam, +1Str, +1Wis, +10% MR (1 Handed) Unknown Depths
Diamond Saber Master 1 350000 s374-604
L404-734
3000000 +500Hp, +2AC, +5Hit, +5Dam, +10% MR (1 Handed) Ore Quest
Emerald Saber Master 1 350000 s374-604
L404-734
3000000 +500Hp, +2AC, +5Hit, +5Dam, +10% MR (1 Handed) Ore Quest
Ruby Saber Master 1 350000 s374-604
L404-734
3000000 +500Hp, +2AC, +10Hit, +5Dam, +10% MR (1 Handed) Ore Quest
Sapphire Saber Master 1 350000 s374-604
L404-734
3000000 +500Hp, +2AC, +5Hit, +5Dam, +10% MR (1 Handed) Ore Quest
Warrior Training Grounds
Warrior Training Grounds are located in Tagor. The training grounds require a fee to join that depends on your length of membership from 50000-100000 coins. By being a warrior member of the training grounds you can learn the skills 'Long Strike' and 'Combat Senses' when you have the required stats and items. Warrior members can also do 2 handed weapon smithing here and buy many 2 handed swords. All member of the training grounds have access to the training dummies. Training dummies cost 50000 coins for 15mins of training, which allows you to practice and improve your skills and spells or test your current damage as the dummies repeat back to you the amount of damage you do to them. Pure warrior masters that are training ground members are able to learn several skills and spells only for pure master warriors.
((Note: Clicking on Skill names will bring up more information about them))

PURE WARRIOR SKILLS:
Name Icon Str Int Wis Con Dex Skill Requirement Other Requirements Location
Paralyze Force 215 3 30 100 150 Beag Suain [Lv:100] Fomorian Rag
4000000 Coins
Warrior Training Grounds
Perfect Defense 215 30 3 50 100 Asgall Faileas [Lv:70] Gremlin's Ear
5000000 Coins
Warrior Training Grounds
Sacrifice 180 3 3 100 150 none Leech's Tail
2000000 Coins
Warrior Training Grounds
Sneak Attack 215 3 3 3 150 Thrash [Lv:100] Spiked Nautilus's Shell
3000000 Coins
Warrior Training Grounds
Sever 215 20 20 180 150 Charge [Lv:100] Draco's Eye
6000000 Coins
Warrior Training Grounds
Pit Fights
Warriors can challenge other warriors to a Pit Fight, a battle of honor on the beaches of Abel. In the building on Abel Beach the challenger must say "Honor Field (Insight Level)" to challenge your opponent, and you and your opponent must be within 3 levels of each other. The winner gains a small amount of experience and a legend mark 'Won 1 Pit Fight(s)' Once you have won 5 Pit Fights you can no longer challenge anyone, but if someone challenged you, you can still battle. There is no penalty of death for dying in the pit fight arena, once the winner talks to the mundane and claims their prize the loser will be removed from the Sgrios pit.
2 Handed Sword Smithing
Smithed Blades can be one of the greatest assets to a fighter who wants to hunt light. With a lighter blade you can hold greater armor, also smithed weapons increase the damage that is done. Warriors can smith twohanded weapons weapons only. There are four grades of smithing, the first is a 'good' smith, next being 'fine,' then 'grand' and the best being a 'great' smith. For each degree a blade gets it will be harder to use (higher insight requirement, deal more damage, increase the value, and be lighter to wield. You also gain small amounts of experience points by smithing weapons.
Good Fine Grand Great
Insight +2 +4 +6 +8
Damage +2 +4 +6 +8
Weight 80% 60% 40% 20%
Value 200% 400% 600% 800%

The more blades and soori's that you smith the better you will become, When you smith a good weapon you get 1 point, fine, 2 points etc. Once you achieve 50 points from blade\e smithing you earn the legend mark 'Blade Smith (1)' and it can go to 'Blade Smith (10)' Having an assistant increases you chances of making a better weapon. There is also always a chance of not improving the weapon and even breaking it.

Legend # Destroyed No Improvement Good Fine Grand Great
0 Common Uncommon Rare Very Rare --- ---
1-6 Uncommon Common Uncommon Rare Very Rare ---
7-10 Rare Uncommon Common Uncommon Rare Very Rare
Tailoring
Tailoring is a way to improve one's armor. Tailoring increases the AC, and lowers the weight of the armor. The armors that can be tailored are Insight 1, 11, 41, 71, 97 and Warrior's 26, 56 and 86 armors. Pentagram Quest, Nightmare Quest, Master, Grand Master and Medenian armors cannot be tailored or dyed. Tailor legends can go very high, but it takes insane amounts of time to improve them, Tailor (5) is a fairly easy task, and after that it get increasingly difficult. The highest I have ever seen is somewhere between 13-15. Tailoring armors with an another tailor will highly increase your chances of making a better armor. Tailoring legends are needed to craft some warrior armors.
Legend Level Destroyed No Improvement Good Fine Grand Great
0 Common Uncommon Rare Very Rare --- ---
1-6 Uncommon Common Uncommon Rare Very Rare ---
7-12 Rare Uncommon Common Uncommon Rare Very Rare
13-18 Very Rare Rare Uncommon Common Uncommon Rare
Warrior Master
Once you have gotten to Insight 99, you are required to make a choice to either sub and be a dual-path aisling or master as a pure path. Everyone can master, but whatever the 2nd class you choose is, will be your mastering class. For example a warrior who gets to 99 then masters would be a 'Pure Warrior,' a warrior the gets to 99 then subs to Monk would be a 'Warrior/Monk' and would learn the monk master skills once they are ready to master. If warrior if your ending class when you are ready to master here are the skills, spells and armors you will be able to acquire, as well as your mastering requirements.
Warrior Master Requirements:
1) You must first meet the HP/MP Requirements to master. Warriors must have 4000HP and 2000MP
2) Next you must have the required skills or spells in order to master. Warrior must max the skills Wallop and Wind Blade. (This take a great deal of time, so if you plan only being a master warrior, start to practice your skills early.)
3)Next thing you must do in order to master is craft the Jackal's Display at the Dwarf in Abel Crypt 10-2. To craft it you must have a Broken Jackal's Sword and a Jackal's Hilt. You can either buy your master set or hunt them in Cthonic Remains 55.
4) Lastly you must have 200000000 exp, and be ready to sacrifice it to master.
Pure Master vs Sub Master:
Subs simply get the skills/spells of 2 classes. Pure Warriors can learn the skill Mad Soul, which deals damage depending on your HP, and takes 95% of your HP to use, as well as the spell Asgall Faileas which has a 70% chance of reflecting physical damage and skills when cast. Once a pure warrior master gains some more stats they can also learn the 5 skills from the warrior training grounds which help out the class a great deal. Pure warriors are a very strong class, one of the most popular pure classes since the release of the training grounds. Pure class masters also gain better Grand Master Armors and Weapons which you can see below. Also note that once you become a Gladiator you lose your master and grand master gear. Pure Gladiators get a spell called Aegis Sphere, which gives the user a -17AC spell that cannot be stacked with Armachd, but it can not be ao sithed either and lasts 40mins.
((Note: Clicking on Spell and Skill names will bring up more information about them))
Warrior Master Quests:
Warrior Mastering Quest (guide in progress)
Enchanting/Empowering Master Weapon (guide in progress)
Soldier of the Goblin War (guide in progress)
Lady Phoenix Creant
Medusa Creant
Shamensyth Creant (guide in progress)
Tauren Creant (guide in progress)
Unknown Depths Ore Quest (guide in progress)

MASTER SKILLS:
Name Icon Requirements Location
Thrash Master Temple, Upon Mastering
Charge Master Temple, Upon Mastering
Cyclone Blade Master Oren Skill Master
Mad Soul Pure Master