WARRIOR GUIDE
| Basic Pre-Master Information |
| Warriors are one of the basher paths of Temuair. Warriors are generally stronger than monks in raw power, due to having more assails, but monks deal more power through skills than a warrior. Warriors do well hunting in most hunting grounds and are good grouped with a priest and/or wizard. Warriors get the most armors in the game, they are they only path that gets armor at Insight 26, 56 and 86, also warriors get many shields, and they ability to wield Two-Handed Swords. Warriors have a special fighting area for warriors only called 'Pit Fights' where warriors can challenge others around their insight. Pure warriors have many special skills that can be learned at the Warrior Training Grounds. For warriors the most difficult time to overcome is the Insights 80-99. When building your warrior you will most likely want to add your 25-35 con early on to give you the best HP as you level up. |
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| Weapons (Warrior-Specific) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Warrior Training Grounds | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Warrior Training Grounds are located in Tagor. The training grounds
require a fee to join that depends on your length of membership from
50000-100000 coins. By being a warrior member of the training grounds you
can learn the skills 'Long Strike' and 'Combat Senses' when you have the
required stats and items. Warrior members can also do 2 handed weapon
smithing here and buy many 2 handed swords. All member of the training
grounds have access to the training dummies. Training dummies cost 50000
coins for 15mins of training, which allows you to practice and improve
your skills and spells or test your current damage as the dummies repeat
back to you the amount of damage you do to them. Pure warrior masters that
are training ground members are able to learn several skills and spells
only for pure master warriors. ((Note: Clicking on Skill names will bring up more information about them)) PURE WARRIOR SKILLS:
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| Pit Fights |
| Warriors can challenge other warriors to a Pit Fight, a battle of honor on the beaches of Abel. In the building on Abel Beach the challenger must say "Honor Field (Insight Level)" to challenge your opponent, and you and your opponent must be within 3 levels of each other. The winner gains a small amount of experience and a legend mark 'Won 1 Pit Fight(s)' Once you have won 5 Pit Fights you can no longer challenge anyone, but if someone challenged you, you can still battle. There is no penalty of death for dying in the pit fight arena, once the winner talks to the mundane and claims their prize the loser will be removed from the Sgrios pit. |
| 2 Handed Sword Smithing | |||||||||||||||||||||||||||||||||||||||||||||||||||||
Smithed Blades can be one of the greatest
assets to a fighter who wants to hunt light. With a lighter blade you can
hold greater armor, also smithed weapons increase the damage that is done.
Warriors can smith twohanded weapons weapons only. There are four grades
of smithing, the first is a 'good' smith, next being 'fine,' then 'grand'
and the best being a 'great' smith. For each degree a blade gets it will
be harder to use (higher insight requirement, deal more damage, increase
the value, and be lighter to wield. You also gain small amounts of
experience points by smithing weapons.
The more blades and soori's that you smith the better you will become, When you smith a good weapon you get 1 point, fine, 2 points etc. Once you achieve 50 points from blade\e smithing you earn the legend mark 'Blade Smith (1)' and it can go to 'Blade Smith (10)' Having an assistant increases you chances of making a better weapon. There is also always a chance of not improving the weapon and even breaking it.
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| Tailoring | |||||||||||||||||||||||||||||||||||
Tailoring is a way to improve one's
armor. Tailoring increases the AC, and lowers the weight of the armor. The
armors that can be tailored are Insight 1, 11, 41, 71, 97 and Warrior's
26, 56 and 86 armors. Pentagram Quest, Nightmare Quest, Master, Grand
Master and Medenian armors cannot be tailored or dyed. Tailor legends can
go very high, but it takes insane amounts of time to improve them, Tailor
(5) is a fairly easy task, and after that it get increasingly difficult.
The highest I have ever seen is somewhere between 13-15. Tailoring armors
with an another tailor will highly increase your chances of making a
better armor. Tailoring legends are needed to craft some warrior armors.
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| Warrior Master | ||||||||||||||||||||
| Once you have gotten to Insight 99, you
are required to make a choice to either sub and be a dual-path aisling or
master as a pure path. Everyone can master, but whatever the 2nd class you
choose is, will be your mastering class. For example a warrior who gets to 99
then masters would be a 'Pure Warrior,' a warrior the gets to 99 then subs to
Monk would be a 'Warrior/Monk' and would learn the monk master
skills once they are ready to master. If warrior if your ending class when
you are ready to master here are the skills, spells and armors you will be
able to acquire, as well as your mastering requirements. Warrior Master Requirements: 1) You must first meet the HP/MP Requirements to master. Warriors must have 4000HP and 2000MP 2) Next you must have the required skills or spells in order to master. Warrior must max the skills Wallop and Wind Blade. (This take a great deal of time, so if you plan only being a master warrior, start to practice your skills early.) 3)Next thing you must do in order to master is craft the 4) Lastly you must have 200000000 exp, and be ready to sacrifice it to master. Pure Master vs Sub Master: Subs simply get the skills/spells of 2 classes. Pure Warriors can learn the skill Mad Soul, which deals damage depending on your HP, and takes 95% of your HP to use, as well as the spell Asgall Faileas which has a 70% chance of reflecting physical damage and skills when cast. Once a pure warrior master gains some more stats they can also learn the 5 skills from the warrior training grounds which help out the class a great deal. Pure warriors are a very strong class, one of the most popular pure classes since the release of the training grounds. Pure class masters also gain better Grand Master Armors and Weapons which you can see below. Also note that once you become a Gladiator you lose your master and grand master gear. Pure Gladiators get a spell called Aegis Sphere, which gives the user a -17AC spell that cannot be stacked with Armachd, but it can not be ao sithed either and lasts 40mins. ((Note: Clicking on Spell and Skill names will bring up more information about them)) Warrior Master Quests: Warrior Mastering Quest (guide in progress) Enchanting/Empowering Master Weapon (guide in progress) Soldier of the Goblin War (guide in progress) Lady Phoenix Creant Medusa Creant Shamensyth Creant (guide in progress) Tauren Creant (guide in progress) Unknown Depths Ore Quest (guide in progress) MASTER SKILLS:
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