SUMMONER GUIDE

Summoner
To become a summoner you must first be a Master Wizard with all 4 Grand Master Quests completed. When you become a summoner you will lose 250mil exp, 500hp and 500mp. When you become a summoner you then have the option to hunt ability points (AP) to gain Abilities. At new abilities you can get new armors, skills and spells. When you become a summoner you also lose all of your master armors/weapons and grand master armors/weapons. If you are a Pure Summoner, you will get a spell called Lyliac Plant which will transfer the wizards MP directly to another aisling. Summoners have the ability to learn more powerful elemental spells called summons, some nice graphics also tag along to the wizard summons. When you go summoner however, you lost a lot of geared MP due to the loss of your Grand Master gear.

All Medenian Spells/Skills with numbers will be replaced when the next spell/skill of the sequence is learned. Ex: When 'Torch 2' is learned it will replace 'Torch 1'. When you meet the Ability requirement to learn a skill or spell , make sure you have the required items in your inventory, and experience saved, then to learn the skill or spell, use 'Learning Spell' anywhere spells can be cast and type the name of the spell/skill you are ready to learn. If you meet all requirements the items and exp will be removed and you will receive the skill/spell.
Skills
Name Icon Ability Skill Requirement Other Requirements Location
Elemental Bless 1 1 none Elemental Bless Book
1000000 Coins
Anywhere
Elemental Bless 2 8 Elemental Bless 1 [Lv:0] Sphere (5)
Exkuranum (10)
3000000 Coins
10000000 Exp
Anywhere
Elemental Bless 3 15 Elemental Bless 2 [Lv:0] Shaine Sphere (5)
Borim (5)
Green Tonic (10)
3000000 Coins
25000000 Exp
1000 A.Exp
Anywhere
Elemental Bless 4 22 Elemental Bless 3 [Lv:0] Maron Sphere (5)
Kanna Metal Necklace (2)
Sapphire Gold Gauntlet
Green Hitonic (3)
5000000 Coins
25000000 Exp
2500 A.Exp
Anywhere
((Note: Clicking on Skill names will bring up more information about them))
Spells
Name Icon Ability Skill Requirement Other Requirements Location
Groo 1 1 none Groo Book
1000000 Coins
Anywhere
Groo 2 6 Groo 1 [Lv:100] Borim (3)
1500000 Coins
3000000 Exp
Anywhere
Groo 3 12 Groo 2 [Lv:100] Pantica (3)
2000000 Coins
5000000 Exp
500 A.Exp
Anywhere
Groo 4 18 Groo 3 [Lv:100] Andor Enchanted Earrings
Red Hitonic (3)
Wind Stone (2)
3000000 Coins
5000000 Exp
1000 A.Exp
Anywhere
Keeter 1 1 none Keeter Book
1000000 Coins
Anywhere
Keeter 2 6 Keeter 1 [Lv:100] Borim (3)
1500000 Coins
3000000 Exp
Anywhere
Keeter 3 12 Keeter 2 [Lv:100] Pantica (3)
2000000 Coins
5000000 Exp
500 A.Exp
Anywhere
Keeter 4 18 Keeter 3 [Lv:100] Andor Enchanted Earrings
Red Hitonic (3)
Wind Stone (2)
3000000 Coins
5000000 Exp
1000 A.Exp
Anywhere
Learning Spell 1 none 100000 Coins Asilon Training Room
Lyliac Plant 1 none Pure Summoner Asilon Training Room
Mermaid 1 1 none Mermaid Book
1000000 Coins
Anywhere
Mermaid 2 6 Mermaid 1 [Lv:100] Borim (3)
1500000 Coins
3000000 Exp
Anywhere
Mermaid 3 12 Mermaid 2 [Lv:100] Pantica (3)
2000000 Coins
5000000 Exp
500 A.Exp
Anywhere
Mermaid 4 18 Mermaid 3 [Lv:100] Red Hitonic (3)
Wind Stone (2)
3000000 Coins
5000000 Exp
1000 A.Exp
Anywhere
Torch 1 1 none Torch Book
1000000 Coins
Anywhere
Torch 2 6 Torch 1 [Lv:100] Borim (3)
1500000 Coins
3000000 Exp
Anywhere
Torch 3 12 Torch 2 [Lv:100] Pantica (3)
2000000 Coins
5000000 Exp
500 A.Exp
Anywhere
Torch 4 18 Torch 3 [Lv:100] Red Hitonic (3)
Wind Stone (2)
3000000 Coins
5000000 Exp
1000 A.Exp
Anywhere
((Note: Clicking on Spell names will bring up more information about them))
Armors
Name

Image

Ability/Sex Weight Value Armor Dura Bonuses Location
Talma 1 Male 8 100000 -50 10000 +1500Hp, -500Mp, +2Str, -1Int, -1Wis, -1Con, +20% MR Asilon Armory
Fichu 1 Female 8 100000 -50 10000 +1500Hp, -500Mp, +2Str, -1Int, -1Wis, -1Con, +20% MR Asilon Armory
Good Talma 5 Male 8 200000 -51 10000 +1500Hp, -500Mp, +2Str, -1Int, -1Wis, -1Con, +20% MR Asilon Armory
Good Fichu 5 Female 8 200000 -51 10000 +1500Hp, -500Mp, +2Str, -1Int, -1Wis, -1Con, +20% MR Asilon Armory
Fine Talma 10 Male 7 300000 -51 10000 +1500Hp, -500Mp, +2Str, -1Int, -1Wis, -1Con, +20% MR Asilon Armory
Fine Fichu 10 Female 7 300000 -51 10000 +1500Hp, -500Mp, +2Str, -1Int, -1Wis, -1Con, +20% MR Asilon Armory
Aiquil 12 Male 9 430000 -52 10000 ? Noam Armory
Aiquilon 12 Female 9 430000 -52 10000 ? Noam Armory
Good Aiquil 15 Male 9 530000 -53 10000 +1600Hp, -600Mp, +2Str, -2Int, -2Wis, +1Con, -1Dex, +20% MR Noam Armory
Good Aiquilon 15 Female 9 530000 -53 10000 +1600Hp, -600Mp, +2Str, -2Int, -2Wis, +1Con, -1Dex, +20% MR Noam Armory
Fine Aiquil 18 Male 7 600000 -53 10000 ? Noam Armory
Fine Aiquilon 18 Female 7 600000 -53 10000 ? Noam Armory
Andor Talma   20 Male 7 ? -54 10000 +1500Hp, -600Mp, +1Hit, +1Dam, +2Str, -1Int, -2Wis, +1Con, -1Dex, +20% MR Andor Dungeon
Andor Fichu 20 Female 7 ? -54 10000 +1500Hp, -600Mp, +1Hit, +1Dam, +2Str, -1Int, -2Wis, +1Con, -1Dex, +20% MR Andor Dungeon
Spheres
Name

Image

Ability Weight Value Damage Dura Bonuses Location
Sphere 1 5 300000 s4m20
L106m130
8000000 +2Str, -1Int, -1Wis, +20% MR
All Spell Over 1 Line Become 1
Asilon Weaponsmith
Shaine Sphere 8 6 580000 s64m120
L106m130
8000000 +100Hp, +1Str, -2Int, -2Wis, +1Dam, +20% MR
All Spell Over 1 Line Become 1
Asilon Weaponsmith
Maron Sphere 15 7 880000 s4m20
L106m130
8000000 +1000Mp, -3AC, +1Hit, +1Dam, +1Str, -1Int, -2Wis, +20% MR
All Spell Over 1 Line Become 1
Noam Armory
Chernol Sphere 22 ? 1032000 ? 8000000

+2000Mp, -3AC, +1Hit, +1Dam, +1Str, -1Int, -2Wiz, +20%MR
All Spell Over 1 Line Become 1

Noam Armory